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Summary

During my internship at Star Vault I got the chance to work a lot inside the Unreal Engine 4 engine, where I came to appreciate it for a lot of it’s features. For a while I had wanted to make a soldier type of character with firearms and animate as a character inside UE4. After spending some time modelling the character I decided to alter it a bit, in an attempt to recreate one of my favorite fictional characters of all time “Boba Fett” from the “Star Wars” franchise.

For the design of the character I was inspired by the cancelled game by LucasArts “Star Wars: 1313”, which supposedly was going to star a younger version of the well known bounty hunter.

For the character’s weapons I chose to recreate some of my favorite weapons from the franchise:

  • “Bobba Fett’s” iconic EE3 carbine blaster (inspired by the “Webley No 1. Mark 1" flare gun.)

  • “Han Solo’s” DL44 blaster pistol (isnpired by the “Mauser C96" pistol.”)

  • “Thermal Detonator” frag grenade.

When I started to rig the character I decided to go with a similar skeletal structure which Epic has used for their own skeletons, since it was my intention to use the character as a player character inside the engine. Since I have rigged many human characters in the past the work was rather straightforward.